Initial Release


VER 4.0 (Initial Release)!

A lot of time polishing features and making it feel like a real game

# Features

- Many mechanics that were not up to par have been removed. This includes, holding target mode, blocking, first person camera, and sliding.

- The mouse has been removed from the player controls. Players using mouse/keyboard will now exclusively use the keyboard.

- An interactive tutorial at the start of the game has been added to teach players the controls

- Coconuts can now be smashed for a chance at getting a health pickup.

# QOL

- The player now flashes white instead of red when taking damage to indicate your invincibility works differently

- Weapon colliders are now enabled to better sync with the animation

- Invisible walls now outline the game area to prevent players sliding and getting stuck on world geometry

- Hearts are no longer collected while you are at full health

# SFX & VFX

- Many core gameplay elements now have audio and extra visuals to really make it pop!

- A waterfall has been added that runs under the bridge

 - Hitting enemies, enemies taking damage, player taking damage, smashing coconuts, the new waterfall, opening chests, picking up hearts, and looting gold now have SFX and VFX tied to them!

Get Tantamount To Life

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